Frequently Asked Questions

General Questions

You are allowed to use all material you download from ArchvizScenes.com in your personal and/or commercial projects.

However, there are some things you are not allowed to do:

  • You are NOT allowed to sell or in any way share any of the content to third parties, not even the free stuff.
  • You are NOT allowed to render the scenes as they are and claim you made the images.
  • You are NOT allowed to claim any rights or credits for anything that comes from my packages.

This far I haven’t got very many complaints of rendering issues, so I have no particular solutions to tell you in the FAQ. If you are having any problems, please contact me via the contact form (upper right corner of this page) so I can help you, and also add it to the FAQ.

An HDRI map is an image with very high dynamic range, that gives light in huge range of exposures. This is why an HDRI acts more or less just like real, natural light. This way, not only the sun, but also the clouds, trees and ground interacts with the lighting of your scene. Not to mention the very realistic reflections.

An HDRI map is made in 32bits color depth, this is the only way to hold as much information as it needs. With that being said, if you change the bit depth of the HDRI’s in any way, the map is destroyed.

How do I use your HDRI Maps...

First, add the ”Texture environment” material node. In the texture slot, add an ”RGB texture” node. IMPORTANT: If you are using Gamma/LUT in 3Ds Max, the RGB texture node will be default gamma 2.2, which you need to change to 1 since HDRI maps is NOT supposed to be gamma corrected. Then of course you can play with the gamma and power values to get the desired result. Increasing the gamma value will create sharper, deeper shadows.

Then add the ”Texture environment” node into your environment slot, (short key ”8”). If you want to rotate the map, changing the position of the sun, you do this with the ”translation” values in the transform node connected to the RGB texture node.

Add a V-Ray light to the scene, and set it to a ”dome” light. Where in the scene you place it is not important. In the material editor, create the material node ”VrayHDRI”, in which you browse for the HDRI map. Then add this node into the dome light in the texture slot.

In the VrayHDRI node, you can change a bunch of things. If you want to move the position of the sun, naturally you just change the ”horisontal rotation” value. To change the sharpness of the shadows/strength of the sun, change the inversed gamma value. Decreasing value gives sharper shadows and brighter sun.

Corona do support the VrayHDRI node. Since I have V-Ray installed, I use this node to load the HDRI map, but in difference from V-Ray, I add this map to the environment slot (short key ”8”) instead of a dome light. If you don’t have Corona, you can load it as a Corona bitmap.